Eshki grows fast and becomes a serious threat on its own, and the deck quickly builds overwhelming board presence through efficient ramp, creature cost reduction (like Goreclaw, Terror of Qal Sisma), and dragon-specific synergy cards such as Dragon's Fire, Fearsome Whelp, and Dragonhawk, Fate's Tempest
If you control no creatures, you won't sacrifice one and you won't draw two cards
Once it's out on the field your slivers all get much more aggressive, attacking in the skies on the same turn you play them
Remember those quick tips that can help you out: Check to see if the card is correctly licensed
Base piece: a token card, a printed proxy token, a labeled card, or an Infinitoken-style blank
Small changes in the order of actions can add two or three lore over a few turns